Lightning Talks (Gaming)
October 3, 2013
3:45 pm–4:45 pm
Location: MCC: 101 D-G
Gaming the System: Gamification for Nuclear and High-Hazard Response Training (12 mins)
Presenter: Shannon I. Steinfadt, Los Alamos National Laboratory
Abstract: Gaming systems are being used to create immersive three-dimensional virtual training grounds for nuclear and other high-hazard facilities. The tools, skills, background, as well as the powerful results from this type of development work are often unexplored or poorly understood. This talk is designed to address those topics and provide a window into our experiences developing the training modules.
Predicting the Effectiveness of Educational STEM Games Using Bloom’s Taxonomy (12 mins)
Presenter: Brittany Arthur, University of California, Santa Cruz
Abstract: One reliable predictor of student success is time on task; educational games are a promising medium to increase student engagement, learning, and retention in STEM by promoting this. Yet, game time and time on task are not always equivalent. In this study, a new evaluation model is presented where STEM goals are critically analyzed using Bloom’s taxonomy along with a qualitative analysis drawing from educational game research.
Coherent Emergent Stories in Games (12 mins)
Presenter: Gail Carmichael, Carleton University
Abstract: Crafting satisfying narratives while preserving player freedom is a longstanding challenge for computer games. Many games use a quest structure, allowing players to experience content nonlinearly. However, this risks creating disjointed stories when side quests only minimally integrate with the main story. This talk introduces the problem of nonlinear storytelling in games and discusses our flexible, scene-based story system that reacts dynamically to the player’s actions.
How to beat the devil: Analysing Diablo III game statistics (12 mins)
Presenter: Pinar Yanardag, Purdue University
Abstract: Diablo III is a celebrated game from Blizzard Entertainment that released in 2012. It is a role-playing game where users can choose to play with different classes of heroes. The power of a character is determined by 4 core attributes: Strength, Dexterity, Intelligence and Vitality. In this work, we will analyze these statistics with a machine learning driven approach and find out the relationship between these attributes and successful players.
Building Media and Game Experiences with Xbox SmartGlass (12 mins)
Presenter: Rosa Thomas, Microsoft
Abstract: Xbox SmartGlass is a cross-platform (Windows 8, Windows Phone, iOS, and Android) application that allows connection to, content discovery and control of an Xbox 360 console. This session will cover how to create an Xbox SmartGlass-enabled title as well as use the Xbox SmartGlass SDK to develop a corresponding second screen experience. Learn the details of how you can use the SmartGlass platform and tap into a broad ecosystem.